Friendly Expert Computer Help - In Plain English
PC911
As Seen On TechTV
 
Google
 
PC911 > How-To > Networking > Switching 101

- Penfold -

Download this article as a self-extracting text file
View this article in printer-friendly plain-text format
E-mail this article to a friend

This article was originally published on and is posted with permission of DaLanTech.com

What is a Hub?

A hub is really nothing more than a wire directly connected to each and every port. What goes in one port is sent out all ports at the time of transmission. If two or more nodes (a node is anything capable of sending data on the network) transmit at the same time a collision occurs -the data collides on the wire, becomes scrambled, and has to be retransmitted later. The entire hub is called a collision domain* because any computer on any port can collide with any other computer on any other port. Think of this a party line or conference call. Everyone else can hear your conversation and must wait for you to stop talking before they can speak. If two or more people talk at the same time (a collision) the conversation has to be repeated.

*Note: A collision domain is any wire that can have 2 or more devices trying to transmit at the same time, rendering all transmissions useless. After detecting the collision, all units must reset and attempt to re-transmit the data. The more traffic on a wire, the more likely collisions are to occur. The more collisions, the more retransmits which means more traffic on the wire. (See the problem?) Ultimately, the network gets REAL sluggish.

What is a Switch

Switches are a vast improvement over hubs because they limit Collision Domains. Switches move packets across the wire from port to port. They handle this task in different ways depending on how the switch is configured. One way, called "store and forward", will wait for an entire valid Ethernet frame before moving the packet to the destination port. This was is very safe since you reduce the passing of bad frames nearly completely. However, "store and forward" is also the slowest switching method. "Cut through" switching will look at the packet coming in. It will look only at the beginning of the packet where the source and destination Media Access Control (MAC) address is kept. After that, it "cuts the packet through as it comes in", straight to it's destination port. This form of switching is extremely fast since the switch never has to wait and examine each Ethernet frame as it comes in. However, because the switch DOES NOT do this, there is a chance it may pass a bad frame. So there are higher bad frame rates on switches configured for "cut through" switching. Most common switches will allow both of these formats to be assigned, and some even allow hybrids of these two methods. One such hybrid is "Fragment Free" switching mode. The smallest legal Ethernet frame is 58 bytes. Fragment free switching gets the first 58 bytes and then cuts the packet through to the appropriate port. Performance is increased by not requiring a switch receive the entire packet before forwarding it, and yet still cut down on the amount of network errors that pass from one collision domain to another.

Switches store and forward or cut through packets on a per port basis. If the computers on port one and two are transferring data, those packets are not replicated on every port -freeing up the computers on all other ports to pass data without waiting for useless traffic to get off the line. Now, if there is just one computer on each port, it cannot collide with any traffic. This actually opens up the possibility of full duplex operation. If the computer and the switch are the only things that will ever talk on the wire, then they never have to listen for collisions because their transmit signals are hardwired to each others receive signal. If they never have to listen for collisions, then they can send and receive data at the same time which will increase performance.

Rappin' it up

In summary, switches can dramatically increase network performance for a number of reasons. With the combination of quick forwarding of packets, the possibility of full duplex operation, the reduction of collisions, and the allowance of multiple simultaneous conversations, switches are the only way to go for high priority network design. As the price of switches continues to drop, all LANs should move from hubs to switches as quickly as possible. The Ethernet world may never be the same.

- Penfold -

Download this article as a self-extracting text file
View this article in printer-friendly plain-text format
E-mail this article to a friend

This article was originally published on and is posted with permission of DaLanTech.com

   
Back To Top Of Page